XBoard
Tim Mann
Jochen Wiedmann
XBoard is a graphical chessboard that can serve as a user interface for
GNU Chess, for the Internet Chess Server, or for electronic mail
correspondence chess. XBoard can also be used by itself.
These Web pages document version 3.4.pl1 of XBoard.
XBoard is normally distributed as source, in a file with a name like
`xboard-*.tar.gz'. You need to unpack this file and compile the results
with a C compiler.
First, decide where you want to install the xboard executable program and
documentation. The default is to put them under the `/usr/local'
directory tree. If you want to put them somewhere else, such as under your
home directory, change the value in the `--prefix' option below.
Use the following commands:
gzip -cd xboard-*.tar.gz | tar -xvf -
cd xboard-*/
configure --prefix=/usr/local
make
make install
If you have any problems with these steps,
see the file `INSTALL' in the XBoard distribution for
detailed instructions on options you can give to configure,
and see the file `FAQ' for answers to frequently asked questions.
If everything works, you can delete the whole `xboard-*' directory after
`make install' is done.
XBoard always runs in one of 4 possible modes:
- xboard [options]
-
starts XBoard as a GNU chess interface. As an interface to GNU
Chess, XBoard lets you play a game against the machine, set up
arbitrary positions, force variations, or watch a game between two
machines.
- xboard -ics [options]
-
lets XBoard act as an interface to the Internet Chess Server
(ICS). You can play against other ICS users, observe games they are
playing, or review games that have recently finished. See section Using XBoard with an Internet Chess Server (ICS)
All the "wild" chess variants on ICS are supported, including bughouse.
- xboard -ncp [options]
-
lets you use XBoard as a simple chessboard to play through
games. It will read and write game files and allow you to play
through variations manually. You can use it to browse games off the
net or review GNU Chess, ICS, and correspondence games you have saved.
These features are available at all times, even if you do not have
access to GNU Chess or the ICS.
If you want to pipe games into XBoard, use the supplied
shell script `pxboard'. For example, from the news reader `xrn',
find a message with one or more games in it,
click the Save button, and type `|pxboard' as the file name.
- cmail
-
will use XBoard as an interface to electronic mail
correspondence chess.
See section Using XBoard for electronic correspondence chess.
Most of the XBoard options have both a long name and a short
name. To turn a boolean option on or off from the command line,
either give its long name followed by the value true or
false (`-longOptionName true'), or give just the short
name to turn the option on (`-opt'), or the short name
preceded by `x' to turn the option off (`-xopt'). For
options that take strings or numbers as values, you can use the
long or short option names interchangeably.
Each option corresponds to an X resource with the same name, so
you can set options in your `.Xdefaults' file if you like.
For options that have two names, the longer one is the name of
the corresponding X resource; the short name is not recognized
in `.Xdefaults'. To turn a boolean option on or off in your
`.Xdefaults' file, give its long name followed by the value
true or false:
XBoard*longOptionName: true
- -tc or -timeControl minutes[:seconds]
-
Each player begins with his clock set to the
timeControl period.
Default: 5 minutes.
The additional options movesPerSession and timeIncrement
are mutually exclusive.
- -mps or -movesPerSession moves
-
When both players have made
movesPerSession moves, a
new timeControl period is added to both clocks. Default: 40 moves.
- -inc or -timeIncrement seconds
-
If this option is specified,
movesPerSession is ignored.
Instead, after each player's move, timeIncrement seconds are
added to his clock.
Use `-inc 0' if you want to require the entire
game to be played in one timeControl period, with no increment.
Default: -1, which specifies movesPerSession mode.
- -clock or -clockMode
-
Determines whether or not to display the chess clocks. If clockMode is
`false', the clocks are not shown, but the side that is to play next
is still highlighted. Also, unless
searchTime or searchDepth
is set, GNU Chess still keeps track of the clock time and uses it to
determine how fast to make its moves.
- -st or -searchTime minutes[:seconds]
-
Tells GNU Chess to spend at most the given amount of time
searching for each of its moves. Without this option, GNU Chess
chooses its search time based on the number of moves and amount
of time remaining until the next time control.
Setting this option also sets
clockMode to false.
- -sd or -searchDepth number
-
Tells GNU Chess to look ahead at most the given number of moves
when searching for a move to make. Without this option, GNU
Chess chooses its search depth based on the number of moves and
amount of time remaining until the next time control.
Setting this option also sets
clockMode to false.
- -thinking or -showThinking
-
If this option is set, GNU Chess's notion of the score and best
line of play from the current position is displayed as it is
thinking. The score indicates how many pawns ahead (or if negative,
behind) GNU Chess thinks it is. In matches between two
machines, the score is prefixed by `W' or `B' to indicate
whether it is showing White's thinking or Black's.
- -mm or -matchMode
-
Automatically runs a game between two chess programs. If the
loadGameFile or loadPositionFile option is set,
XBoard starts
the game with the given opening moves or the given position;
otherwise, the game starts with the standard initial chess position.
If the saveGameFile option is set, a move record for the
match is appended to the specified file. If the savePositionFile
option is set, the final position reached in the match is appended
to the specified file. When the match is over, XBoard
exits. Default: false.
- -fcp or -firstChessProgram program
-
Name of first chess program. In matches between two machines,
this program plays Black. Default: `gnuchessx'.
- -scp or -secondChessProgram program
-
Name of second chess program, if needed. In matches between two
machines, this program plays White; otherwise it is not started.
Default: `gnuchessx'.
- -fh or -firstHost host
-
- -sh or -secondHost host
-
Hosts on which the chess programs are to run. The default for
each is `localhost'. If you specify another host, XBoard
uses `rsh' (1) to run the chess program there. (You can substitute a
different remote shell program for rsh using the
remoteShell
option described below.)
- -initString string
-
The string that is sent to initialize the chess program.
Default:
new
beep
random
easy
Setting this option from the command line is tricky, because you must
type in real newline characters, including one at the very end.
In most shells you can do this by
entering a `\' character followed by a newline. It is easier to set
the option from your `.Xdefaults' file; in that case you can
include the character sequence `\n' in the string, and it will
be converted to a newline.
If you change this option, don't remove the `new' and `beep'
commands. You can remove the `random' command if you like;
including it causes GNU Chess to randomize its move selection
slightly so that it doesn't play the same moves in every game.
(Even without `random', GNU Chess randomizes its choice of moves
from its opening book.) You can also remove `easy' if you like;
including it toggles easy mode off, causing GNU Chess to think
on your time. That is, if `easy' is included in the initString,
GNU Chess thinks on your time; if not, it does not. (Yes, this
does seem backwards, doesn't it!) You can also try adding other
commands to the initString; see the GNU Chess documentation for
details.
- -whiteString string
-
- -blackString string
-
These options control what is sent when the Machine White and
Machine Black buttons are selected. This is mostly for compatibility
with obsolete versions of GNU Chess.
- -ics or -internetChessServerMode
-
Connect with an Internet Chess Server to play chess against its
other users, observe games they are playing, or review games
that have recently finished. Default: false.
To use XBoard in ICS mode, run it in the foreground, and use the
terminal you started it from to type commands and receive text
responses from the chess server.
See section Using XBoard with an Internet Chess Server (ICS). See section Accessing external games and positions. See section Controlling the game.
See section Selecting XBoard's mode.
- -icslogon or -internetChessServerLogonScript file-name
-
Whenever XBoard connects to the Internet Chess Server,
if it finds a file with the name given in this option, it feeds the
file's contents to the ICS as commands. The default file name
is
`.icsrc'.
Usually the first two lines of the file should be
your ICS user name and password.
The file can be either in $CHESSDIR, in XBoard's working
directory if CHESSDIR is not set, or in your home directory.
- -autocomm or -autoComment
-
If
autoComment is True, any remarks made on ICS while you are observing or
playing a game are recorded as a comment on the current move. This includes
remarks made with the ICS commands say, tell, whisper,
and kibitz.
Limitation: remarks that you type yourself are not recognized;
XBoard scans only the output from ICS, not the input you type to it.
Default: False.
- -autoflag or -autoCallFlag
-
If
autoCallFlag is true and your opponent runs out of time
before you do, XBoard will automatically call his flag, claiming
a win on time (or a draw if you do not have mating material).
Default: false.
- -autobs or -autoObserve
-
If
autoObserve is true and you add a player to your gnotify
list on ICS, XBoard will automatically observe all of that
player's games, unless you are doing something else (such as
observing or playing a game of your own) when one starts.
The games are displayed
from the point of view of the player on your gnotify list; that is, his
pawns move from the bottom of the window towards the top.
Exceptions: If both players in a game are on your gnotify list, if
your ICS
highlight
variable is set to 0, or if the ICS you are using does not
properly support observing from Black's point of view,
you will see the game from White's point of view.
Default: false.
- -moves or -getMoveList
-
If getMoveList is True, whenever XBoard
receives the first board of a new game (or a different game from
the one it is currently displaying), it
retrieves the list of past moves from the ICS.
You can then review the moves with the `Forward' and `Backward'
commands
or save them with `Save Game'. Default: true. You might want to
turn off this option if you are observing several blitz games at once,
to keep from wasting time and network bandwidth fetching the move lists over
and over.
- -quiet or -quietPlay
-
If this option is true, XBoard will automatically issue a
set shout 0
command whenever you start an ICS game and a
set shout 1
command whenever you finish one. Default: false.
- -icshost or -internetChessServerHost host
-
The Internet host name or address of the chess server to connect
to when in ICS mode. Default:
chess.lm.com. See the file
`ics-addresses' in the XBoard
source
distribution for a list of other addresses to try. See also the
output of the command
finger chess@ics.onenet.net
If your site doesn't have a working Internet name server, try
specifying the host address in numeric form. The address of
chess.lm.com is `192.231.221.16'; that of
ics.onenet.net is 164.58.253.10.
- -icsport or -internetChessServerPort port-number
-
The port number to use when connecting to a chess server in ICS
mode. Default: 5000.
- -gateway host-name
-
If this option is set to a host name, XBoard uses `rsh' (1) to run
the `telnet' (1) program on the given host to communicate with the
Internet Chess Server instead of using its own internal implementation
of the telnet protocol. You can substitute a different remote shell
program for `rsh' using the
remoteShell option described below.
See section Connecting to the ICS through a firewall.
- -telnet or -useTelnet
-
If this option is set to true, XBoard runs the `telnet' (1)
program to communicate with the Internet Chess Server. If the option is
false (the default), XBoard opens a TCP socket and uses its own
internal implementation of the telnet protocol to communicate with the
ICS. See section Connecting to the ICS through a firewall.
- -telnetProgram prog-name
-
This option gives the name of the telnet program to be used with
the gateway and
useTelnet options. The default is
`telnet'. The telnet program is invoked with the value of
internetChessServerHost as its first argument and the value
of internetChessServerPort as its second argument.
See section Connecting to the ICS through a firewall.
- -internetChessServerCommPort or -icscomm dev-name
-
If this option is set, XBoard communicates with the ICS through
the given character I/O device instead of opening a TCP connection.
Use this option if your system does not have any kind of
Internet connection itself (not even a SLIP or PPP connection),
but you do have dialup access (or a hardwired terminal line) to
an Internet service provider from which you can telnet to the
ICS.
The support for this option in XBoard is minimal. You need to
set all communication parameters and tty modes before you enter
XBoard.
Use a script something like this:
stty raw -echo 9600 > /dev/tty00
xboard -ics -icscomm /dev/tty00
Here replace `/dev/tty00' with the name of the device that your
modem is connected to. You might have to add several more
options to these stty commands. See the man pages for `stty' (1)
and tty (4) if you run into problems. Also, on many systems stty
works on its standard input instead of standard output, so you
have to use `<' instead of `>'.
If you are using linux, try starting with the script below.
Change it as necessary for your installation.
####################################################
#!/bin/sh -f
# configure modem and fire up XBoard
# configure modem
(
stty 2400 ; stty raw ; stty hupcl ; stty -clocal
stty ignbrk ; stty ignpar ; stty ixon ; stty ixoff
stty -iexten ; stty -echo
) < /dev/modem
xboard -ics -icscomm /dev/modem
####################################################
After you start XBoard in this way, type whatever commands are
necessary to dial out to your Internet provider and log in.
Then telnet to ICS, using a command like
telnet chess.lm.com 5000
Important: See the paragraph below about extra echoes,
in section Known limitations and bugs.
- -lgf or -loadGameFile file
-
- -lgi or -loadGameIndex index
-
If the
loadGameFile option is set, XBoard loads the specified
game file at startup. The file name `-' specifies the standard
input. If there is more than one game in the file, XBoard
pops up a menu of the available games, with entries based on their PGN tags.
If the loadGameIndex option is set to `N', the menu is suppressed
and the N th game found in the file is loaded immediately.
The menu is also suppressed if matchMode is enabled or if the game file
is a pipe; in these cases the first game in the file is loaded immediately.
Use the `pxboard' shell script provided with XBoard if you
want to pipe in files containing multiple games and still see the menu.
- -td or -timeDelay seconds
-
Time delay between moves during `Load Game'. Fractional seconds
are allowed; try `-td 0.4'. A time delay value of -1 tells
XBoard not to step through game files automatically. Default: 1
second.
- -sgf or -saveGameFile file
-
If this option is set, XBoard appends a record of every game
played to the specified file. The file name `-' specifies the
standard output.
- -autosave or -autoSaveGames
-
If this option is true, at the end of every game XBoard prompts
you for a file name and appends a record of the game to the file
you specify. Ignored if
saveGameFile is set.
- -lpf or -loadPositionFile file
-
- -lpi or -loadPositionIndex index
-
If the
loadPositionFile option is set, XBoard loads the
specified position file at startup. The file name `-' specifies the
standard input. If the loadPositionIndex option is set to N,
the Nth position found in the file is loaded; otherwise the
first position is loaded.
- -spf or -savePositionFile file
-
If this option is set, XBoard appends the final position reached
in every game played to the specified file. The file name `-'
specifies the standard output.
- -oldsave or -oldSaveStyle
-
If this option is false (the default), XBoard saves games in PGN
(portable game notation) and positions in FEN (Forsythe-Edwards
notation). If the option is true, a save style that is compatible
with older versions of XBoard is used instead.
- -display
-
- -geometry
-
- -iconic
-
These are just the standard Xt options accepted by XBoard.
- -bell or -ringBellAfterMoves
-
If this option is true, XBoard alerts you by ringing the
terminal bell after each of your opponent's moves (or after every
move if you are observing a game on the Internet Chess Server).
The bell is not rung after moves you make or moves read from a
saved game file. Default: false.
If you turn on this option when using XBoard with the Internet
Chess Server, you will probably want to give the
set bell 0
command to the ICS, since otherwise the ICS will ring the bell
itself after every move (not just yours). (The `.icsrc' file
is a good place for this, see section Connecting to and using ICS)
- -queen or -alwaysPromoteToQueen
-
If this option is false (the default), XBoard brings up a dialog
box whenever you move a pawn to the last rank, asking what piece
you want to promote it to. If the option is true, your pawns are
always promoted to queens. (Your opponent can still underpromote,
however.)
- -size or -boardSize (Large | Medium | Small | Tiny | n1,n2,n3,n4,n5,n6)
-
Determines how large the board will be.
The Large board uses 80x80 pieces, Medium 64x64, Small 40x40, and Tiny 21x21.
Piece bitmaps of all these sizes are built into XBoard.
The default depends on the size of your screen; it is approximately the
largest size that will fit without clipping.
You can select other sizes or vary other layout parameters by providing
a list of comma-separated values (with no spaces) as the argument.
The
n1 value gives the piece size,
n2 the width of the black border
between squares, n3 the preferred pixel size for the
clockFont, n4 the preferred pixel size for the coordFont,
n5 the smallLayout flag (0 or 1),
and n6 the tinyLayout flag (0 or 1).
If smallLayout is 1 and titleInWindow is True,
the window layout is rearranged to make more room for the title.
If tinyLayout is 1, the labels on the menu bar are abbreviated
to one character each, the buttons in the button bar are made narrower,
and a smaller default font is used.
You do not need to provide all the values; for any you omit from the
end of the list, defaults are taken from the nearest built-in size.
- -coords or -showCoords
-
If this option is true, XBoard displays algebraic coordinates
along the board's left and bottom edges. The default is false.
The
coordFont option specifies what font to use.
- -flip or -flipView
-
If you are playing a game on the ICS, the board is always
oriented at the start of the game so that your pawns move from
the bottom of the window towards the top.
Otherwise, the starting orientation is
determined by the flipView option; if it is false (the default),
White's pawns move from bottom to top at the start of each game;
if it is true, Black's pawns move from bottom to top.
- -title or -titleInWindow
-
If this option is true, XBoard displays player names (for ICS
games) and game file names (for `Load Game') inside its main
window. If the option is false (the default), this information is
displayed only in the window banner. You probably won't want to
set this option unless the information is not showing up in the
banner, as happens with a few X window managers.
- -mono or -monoMode
-
Determines whether XBoard displays its pieces and squares with
two colors (true) or four (false). You shouldn't have to
specify
monoMode; XBoard will determine if it is necessary.
- -borderXoffset
-
- -borderYoffset
-
These options are part of a kludge that helps position the Comment
and Edit Comment windows in the same place on the screen when they
are closed and reopened. They should be set equal to
the width and height of the borders that your X window manager
adds to windows when it displays them. The defaults are correct
for `tvtwm' (1).
- -clockFont
-
The font used for the clocks. If the option value is a pattern
that does not specify the font size, XBoard tries to choose an
appropriate font for the board size being used.
Default: -*-helvetica-bold-r-normal--*-*-*-*-*-*-*-*.
- -coordFont
-
The font used for rank and file coordinate labels if
showCoords
is true. If the option value is a pattern that does not specify
the font size, XBoard tries to choose an appropriate font for
the board size being used.
Default: -*-helvetica-bold-r-normal--*-*-*-*-*-*-*-*.
- -font
-
The font used for popup dialogs, menus, comments, etc.
If tinyLayout is true (e.g., if "-size Tiny" is specified), the default is
-*-helvetica-medium-r-normal--11-*-*-*-*-*-*-*. Otherwise, the default is
-*-helvetica-medium-r-normal--14-*-*-*-*-*-*-*.
- -bm or -bitmapDirectory
-
By default, XBoard uses a set of compiled-in bitmaps for its
pieces, icons, and menu checkmark.
If the
bitmapDirectory option is set at runtime,
bitmaps are taken from files in the specified directory.
If any bitmap file is missing or unusable, XBoard
looks for a built-in bitmap of the required type and size instead.
Files in the bitmapDirectory must be named as follows:
The first character of a piece bitmap name gives the piece it
represents (`p', `n', `b', `r', `q', or `k'),
the next characters give the size in pixels, the
following character indicates whether the piece is
solid or outline (`s' or `o'),
and the extension is `.bm'.
For example, a solid 80x80 knight would be named `n80s.bm'.
The outline bitmaps are used only in monochrome mode.
The icons are named `icon_white.bm' and `icon_black.bm', and the
menu checkmark is named `checkmark.bm'.
Two sets of bitmaps are distributed with XBoard. Those in the
directory `bitmaps' are normally compiled in as the default.
Those in the `bitmaps.xchess' directory can be selected at runtime
with the bitmapDirectory option. If you want to compile in the
latter set as the default, rename the `bitmaps' directory to
`bitmaps.fselch' and the `bitmaps.xchess' directory to
`bitmaps'; then recompile XBoard.
If you want to add another compiled-in size, edit the `bitmaps.h' file
in the bitmaps directory, and
optionally edit `xboard.h' to associate a name and default layout
parameters with your new size.
- -whitePieceColor
-
- -blackPieceColor
-
- -lightSquareColor
-
- -darkSquareColor
-
Colors to use for the pieces and squares.
Defaults:
-whitePieceColor #FFFFCC
-blackPieceColor #202020
-lightSquareColor #C8C365
-darkSquareColor #77A26D
On a grayscale monitor you might prefer:
-whitePieceColor gray100
-blackPieceColor gray0
-lightSquareColor gray80
-darkSquareColor gray60
- -ncp or -noChessProgram
-
If this option is true, XBoard acts as a passive chessboard; it
does not start a chess program at all. Turning on this option
also turns off clockMode. Default: false.
- -debug or -debugMode
-
Turns on debugging printout.
- -rsh or -remoteShell shell-name
-
Name of the command used to run programs remotely. The default
is `rsh' or `remsh', determined when XBoard is
configured and compiled.
- -ruser or -remoteUser user-name
-
User name on the remote system when running programs with the
remoteShell. The default is your local user name.
To move a piece, drag it with the left mouse button.
To drop a new piece on a
square (when applicable), press the
middle or right mouse button over the square
and select from the popup menu.
All other XBoard commands are available from the menu bar. The most
frequently used commands also have shortcut keys or on-screen buttons.
- Reset
-
Resets XBoard and GNU Chess to the beginning of a new chess
game. The `r' key is a keyboard equivalent. In Internet Chess
Server mode, clears the current state of XBoard, then
resynchronizes with ICS by sending a refresh command. If you want to
stop playing, observing, or examining a game on ICS, use an
appropriate command from the Action menu, not `Reset'. See section Talking to GNU chess or ICS opponents.
- Load Game
-
Plays a game from a record file. The `g' key is a keyboard equivalent.
A popup dialog prompts you for the file name. If the file contains more
than one game, a second popup dialog
displays a list of games (with information drawn from their PGN tags, if
any), and you can select the one you want. Alternatively, you can load the
Nth game in the file directly, by typing the number `N' after the
file name, separated by
a space.
The game file parser will accept PGN (portable game notation),
or in fact almost any file that contains moves in algebraic
notation.
Notation of the form `P@f7'
is accepted for piece-drops in bughouse games;
this is a nonstandard extension to PGN.
If the file includes a PGN position (FEN tag), or an
XBoard position diagram bracketed by `[--' and `--]'
before the first move, the game starts from that position. Text
enclosed in parentheses, square brackets, or curly braces is assumed to
be commentary and is displayed in a pop-up window. Any other
text in the file is ignored. PGN variations (enclosed in
parentheses) are treated as comments; XBoard is not able to walk
variation trees.
- Load Next Game
-
Loads the next game from the last game record file you loaded.
The shifted `N' key is a keyboard equivalent.
Not available if the last game was loaded from a pipe.
- Load Previous Game
-
Loads the previous game from the last game record file you
loaded. The shifted `P' key is a keyboard equivalent.
Not available if the last game was loaded from a pipe.
- Reload Same Game
-
Reloads the last game you loaded.
- Load Position
-
Sets up a position from a position file. A popup dialog prompts
you for the file name. If the file contains more than one saved
position, and you want to load the Nth one, type the number N
after the file name, separated by a space. Position files must
be in FEN (Forsythe-Edwards notation), or in the format that the
Save Position command writes when oldSaveStyle is turned on.
- Save Game
-
Appends a record of the current game to a file.
A popup dialog
prompts you for the file name. If the game did not begin with
the standard starting position, the game file includes the
starting position used. Games are saved in the PGN (portable
game notation) format, unless the oldSaveStyle option is true,
in which case they are saved in an older format that is specific
to XBoard. Both formats are human-readable, and both can be
read back by the `Load Game' command.
Notation of the form `P@f7'
is accepted for piece-drops in bughouse games;
this is a nonstandard extension to PGN.
- Save Position
-
Appends a diagram of the current position to a file.
A popup dialog
prompts you for the file name. Positions are saved in
FEN (Forsythe-Edwards notation) format unless the
oldSaveStyle
option is true, in which case they are saved in an older,
human-readable format that is specific to XBoard. Both formats
can be read back by the `Load Position' command.
- Mail Move
-
- Reload CMail Message
-
See section Using XBoard for electronic correspondence chess.
- Exit
-
Exits from XBoard. The `q' key is a keyboard equivalent.
- Machine White
-
Forces GNU Chess to play White. GNU Chess mode only.
- Machine Black
-
Forces GNU Chess to play Black. GNU Chess mode only.
- Two Machines
-
Plays a game between two computer programs. GNU Chess mode only.
- ICS Client
-
ICS mode only. Takes XBoard out of the Edit Game or
Edit Position state.
While you are examining a game on the ICS, you can issue the ICS
position-editing commands with the mouse. Do this with `ICS
Client' selected on the Mode menu, not `Edit Position'; the latter
edits only your local copy of the position.
To drop a new piece on a square, press mouse button 2 or 3 over
the square. This brings up a menu of white pieces (button 2) or
black pieces (button 3).
Additional menu choices let you empty the square or clear the board.
You cannot set the side to play or drag pieces to arbitrary squares
while examining on ICS, however; the ICS permits only legal moves
in this mode.
If you are playing a bughouse game on the ICS, you can drop an offboard piece
by pressing mouse button 2 or 3 over an empty square to bring up a piece menu.
It makes no difference which button you use.
A list of the offboard pieces
each player has available is shown in the window title after the player's name.
- Edit Game
-
Allows you to make moves for both Black and White, and to change
moves after backing up with the `Backward' command. The clocks do
not run.
In GNU Chess mode, GNU chess continues to check moves for legality
but does not participate in the game. You can bring GNU Chess back
into the game by selecting `Machine White', `Machine Black',
or `Two Machines'.
In ICS mode, the moves are not sent to the ICS: `Edit Game' takes
XBoard out of ICS Client mode and lets you edit games locally.
If you want to edit games on ICS in a way that other ICS users
can see, use the ICS examine command or start an ICS match
against yourself.
- Edit Position
-
Lets you set up an arbitrary board position.
Use mouse button 1 to drag pieces to new squares, or to delete a piece
by dragging it off the board or dragging an empty square on top of it.
To drop a new piece on a square, press mouse button 2 or 3 over the
square. This brings up a menu of white pieces (button 2) or
black pieces (button 3). Additional menu choices let you empty the
square or clear the board. You can set the side to play next by
clicking on the White or Black indicator at the top of the screen.
Selecting `Edit Position' causes XBoard to discard
all remembered moves in the current game.
In ICS mode, changes made to the position by `Edit Position' are
not sent to the ICS: `Edit Position' takes XBoard out of
`ICS Client' mode and lets you edit positions locally. If you want to
edit positions on ICS in a way that other ICS users can see, use
the `ICS examine' command, or start an ICS match against yourself.
(See also the ICS Client topic above.)
- Show Game List
-
Shows or hides the list of games generated by the last `Load Game'
command.
- Edit Tags
-
Lets you edit the PGN (portable game notation)
tags for the current game. After editing, the tags must still conform to
the PGN tag syntax:
<tag-section> ::= <tag-pair> <tag-section>
<empty>
<tag-pair> ::= [ <tag-name> <tag-value> ]
<tag-name> ::= <identifier>
<tag-value> ::= <string>
See the PGN Standard for full details. Here is an example:
[Event "Portoroz Interzonal"]
[Site "Portoroz, Yugoslavia"]
[Date "1958.08.16"]
[Round "8"]
[White "Robert J. Fischer"]
[Black "Bent Larsen"]
[Result "1-0"]
Any characters that do not match this syntax are silently ignored. Note that
the PGN standard requires all games to have at least the seven tags shown
above. Any that you omit will be filled in by XBoard
with `?' (unknown value), or `-' (inapplicable value).
- Edit Comment
-
Adds or modifies a comment on the current position. Comments are
saved by `Save Game' and are displayed by `Load Game',
`Forward', and `Backward'.
- Pause
-
Pauses updates to the board, and if you are playing against GNU Chess,
also pauses your clock. To continue, select `Pause' again, and the
display will automatically update to the latest position.
The `P' button and keyboard `p' key are equivalents.
If you select Pause when you are playing against GNU Chess and
it is not your move, GNU Chess's clock
will continue to run and it will eventually make a move, at which point
both clocks will stop. Since board updates are paused, however,
you will not see the move until you exit from Pause mode (or select Forward).
This behavior is meant to simulate adjournment with a sealed move.
If you select Pause while you are in
examine mode on ICS, you can step backward and forward in the
current history of the examined game without affecting the other observers
and examiners. Select Pause again to reconnect yourself to the current state
of the game on ICS.
If you select `Pause' while you are loading a game, the game stops
loading. You can load more moves manually by selecting `Forward', or
resume automatic loading by selecting `Pause' again.
- Accept
-
Accepts a pending match offer. If there is more than one offer
pending, you will have to type in a more specific command
instead of using this menu choice. (ICS mode only)
- Decline
-
Declines a pending offer (match, draw, adjourn, etc.). If there
is more than one offer pending, you will have to type in a more
specific command instead of using this menu choice. (ICS mode only)
- Call Flag
-
Calls your opponent's flag, claiming a win on time, or claiming
a draw if you are both out of time. You can also call your
opponent's flag by clicking on his clock or by pressing the
keyboard `t' key.
- Draw
-
Offers a draw to your opponent, accepts a pending draw offer
from your opponent, or claims a draw by repetition or the 50-move
rule, as appropriate. The `d' key is a keyboard equivalent.
(Not available in GNU Chess mode.)
- Adjourn
-
Asks your opponent to agree to adjourning the current game, or
agrees to a pending adjournment offer from your opponent. (ICS
mode only)
- Abort
-
Asks your opponent to agree to aborting the current game, or
agrees to a pending abort offer from your opponent. An aborted
game ends immediately without affecting either player's rating.
- Resign
-
Resigns the game to your opponent. The shifted `R' key is a
keyboard equivalent.
- Stop Observing
-
Ends your participation in observing a game, by issuing the ICS
observe command with no arguments. (ICS mode only)
- Stop Examining
-
Ends your participation in examining a game, by issuing the ICS
unexamine command. (ICS mode only)
- Backward
-
Steps backward through a series of remembered moves.
The `[<]' button and the `b' key are equivalents.
In most modes, `Backward' only lets you look back at old positions;
it does not retract moves. This is the case if you are playing against
GNU Chess, playing or observing a game on the ICS, or loading a game.
If you select `Backward' in any of these situations, you will not
be allowed to make a different move. Use `Retract Move' or
`Edit Game' if you want to change past moves.
If you are examining a game on ICS, the behavior of `Backward'
depends on whether XBoard is in Pause mode. If Pause mode is
off, `Backward' issues the ICS backward command, which backs up
everyone's view of the game and allows you to make a different
move. If Pause mode is on, `Backward' only backs up your local
view.
- Forward
-
Steps forward through a series of remembered moves (undoing the
effect of `Backward') or forward through a game file. The
`[>]' button and the `f' key are equivalents.
If you are examining a game on ICS, the behavior of Forward
depends on whether XBoard is in Pause mode. If Pause mode is
off, `Forward' issues the ICS forward command, which moves
everyone's view of the game forward along the current line. If
Pause mode is on, `Forward' only moves your local view forward,
and it will not go past the position that the game was in when
you paused.
- Back to Start
-
Jumps backward to the first remembered position in the game.
The `[<<]' button and the shifted `B' key are equivalents.
In most modes, Back to Start only lets you look back at old
positions; it does not retract moves. This is the case if you
are playing against GNU chess, playing or observing a game on
the ICS, or loading a game. If you select `Back to Start' in any
of these situations, you will not be allowed to make different
moves. Use `Retract Move' or `Edit Game' if you want to change past
moves; or use Reset to start a new game.
If you are examining a game on ICS, the behavior of `Back to
Start' depends on whether XBoard is in Pause mode. If Pause mode
is off, `Back to Start' issues the ICS `backward 999999'
command, which backs up everyone's view of the game to the start and
allows you to make different moves. If Pause mode is on, `Back
to Start' only backs up your local view.
- Forward to End
-
Jumps forward to the last remembered position in the game. The
`[>>]' button and the shifted `F' key are equivalents.
If you are examining a game on ICS, the behavior of `Forward to
End' depends on whether XBoard is in Pause mode. If Pause mode
is off, `Forward to End' issues the ICS `forward 999999'
command, which moves everyone's view of the game forward to the end of
the current line. If Pause mode is on, `Forward to End' only moves
your local view forward, and it will not go past the position
that the game was in when you paused.
- Revert
-
If you are examining a game on ICS and Pause mode is off, issues
the ICS command `revert'.
- Truncate Game
-
Discards all remembered moves of the game beyond the current
position. Puts XBoard into `Edit Game' mode if it was not there
already.
- Move Now
-
Forces GNU Chess to move immediately. (GNU Chess mode only)
- Retract Move
-
Retracts your last move. In GNU Chess mode, you can do this only
after GNU Chess has replied to your move; if GNU Chess is still
thinking, use `Move Now' first. In ICS mode, `Retract Move'
issues the command `takeback 1' or `takeback 2'
depending on whether it is your opponent's move or yours.
- Always Queen
-
Toggles the
alwaysPromoteToQueen option.
See section Look and Feel options.
- Auto Comment
-
Toggles the autoComment option.
See section Connecting to and using ICS.
- Auto Flag
-
Toggles the
autoCallFlag option: XBoard will automatically
claim a win for you, if your opponents flag falls on ICS.
See section Connecting to and using ICS.
- Auto Observe
-
Toggles the
autoObserve option. See section Connecting to and using ICS.
- Auto Save
-
Toggles the
autoSaveGames option. Disabled if the saveGameFile
option is set, as in that case all games are saved to the specified file.
See section Load and Save options.
- Bell
-
Toggles the
ringBellAfterMoves option. See section Look and Feel options.
- Flip View
-
Inverts your view of the chess board for the duration of the
current game. Starting a new game returns the board to normal.
If you are playing a game on the ICS, the board is always
oriented at the start of the game so that your pawns move from
the bottom of the window towards the top. Otherwise, the starting
orientation is determined by the
flipView command line option;
if it is false (the default), White's pawns move from bottom to top
at the start of each game; if it is true, Black's pawns move from
bottom to top. See section Look and Feel options.
- Get Move List
-
Toggles the
getMoveList option. See section Connecting to and using ICS.
When you turn this option on from the menu, XBoard
immediately fetches the move list of the current game (if any).
- Old Save Style
-
Toggles the
oldSaveStyle option. See section Load and Save options.
- Quiet Play
-
Toggles the
quietPlay option. See section Connecting to and using ICS.
- Show Coords
-
Toggles the
showCoords option. See section Look and Feel options.
- Show Thinking
-
Toggles the
showThinking option. See section Controlling GNU Chess.
- Hint
-
Displays a move hint from GNU Chess. GNU Chess mode only.
- Book
-
Displays a list of possible moves from GNU Chess's opening book.
The first column gives moves, the second column gives one possible
response for each move, and the third column shows the
number of lines in the book that include the move from the first
column. If you select this option and nothing happens, GNU
Chess is out of its book. GNU Chess mode only.
- About XBoard
-
Shows the current XBoard version number.
- Iconize
-
Pressing the `i' or `c' key iconizes XBoard. The graphical
icon displays a white knight if it is white's move, or a black knight,
if it is Black's move. If your X window manager displays only text icons,
not graphical ones, check its documentation; there is probably a way to
enable graphical icons. If you are running the Motif window manager
`mwm' (1), add these lines to your `.Xdefaults' file and
restart mwm:
Mwm*iconDecoration: activelabel label image
Mwm*XBoard*iconImageBackground: White
Mwm*XBoard*iconImageForeground: Black
The first line above enables graphical icons in mwm; you don't need it
if you already have them. The next two lines force the white knights to
come out white and the black knights black. Unfortunately these resources
can't be set from inside XBoard; you have to set them in your
`.Xdefaults' file.
You can add or remove shortcut keys using the X resources
form.translations. Here is an example of what would go in your
`.Xdefaults' file:
XBoard*form.translations: Shift<Key>?: AboutGameProc() \n\
<Key>y: AcceptProc() \n\
<Key>n: DeclineProc() \n\
<Key>i: NothingProc()
Binding a key to NothingProc makes it do nothing, thus removing
it as a shortcut key. The XBoard commands that can be bound to keys
are:
AbortProc, AboutGameProc, AboutProc, AcceptProc, AdjournProc,
AlwaysQueenProc, AutobsProc, AutoflagProc, AutosaveProc, BackwardProc,
BellProc, BookProc, CallFlagProc, DebugProc, DeclineProc, DrawProc,
EditCommentProc, EditGameProc, EditPositionProc, EditTagsProc,
FlipViewProc, ForwardProc, GetMovesProc, HintProc, Iconify,
IcsClientProc, LoadGameProc, LoadNextGameProc, LoadPositionProc,
LoadPrevGameProc, MachineBlackProc, MachineWhiteProc, MailMoveProc,
MoveNowProc, NothingProc, OldSaveStyleProc, PauseProc, QuietPlayProc,
QuitProc, ReloadCmailMsgProc, ReloadGameProc, ResetProc, ResignProc,
RetractMoveProc, RevertProc, SaveGameProc, SavePositionProc,
ShowCoordsProc, ShowGameListProc, ShowThinkingProc, StopExaminingProc,
StopObservingProc, ToEndProc, ToStartProc, TruncateGameProc,
TwoMachinesProc.
An Internet Chess Server, or ICS, is a place on the
Internet where people can get together to play chess,
watch other people's games, or just chat.
You can use either telnet or
a client program like XBoard to connect to the server.
ICS is getting more and more important for chess players:
There are thousands of registered users on the different
ICS hosts, and it is not unusual to meet 200 on both ICC and FICS.
The number is increasing rapidly.
Most people can just type
xboard -ics
to start XBoard as
an ICS client. Invoking XBoard in this way connects you to
the Internet Chess Club (ICC), a commercial ICS. You can log in there as
a guest even if you do not have a paid account. To connect to
the largest Free ICS (FICS), use the command
xboard -ics -icshost ics.onenet.net
instead, or substitute a different host name to connect to your
favorite ICS.
The `ics-addresses' in the
XBoard distribution includes a list of ICS hosts, and the
file `ics-info' is a longer introduction to ICS.
For a full description of command-line options that control
the connection to ICS and change the default values of ICS options, see
section Connecting to and using ICS.
While you are running XBoard as an ICS client,
you use the terminal window that you started XBoard from
as a place to type in commands and read information that is
not available on the chessboard.
The first time you need to use the terminal is to enter your login name
and password, if you are a registered player. (You don't need to do
this manually; the icsLogon option can do it for you.
see section Connecting to and using ICS) If you are not registered, enter any name.
If someone has already registered under that name, you'll be
asked for a password; just hit return and try again.
Or on ICC, you can enter `g' as your name, and ICC will pick a
unique (but boring) name for you.
Some useful ICS commands
include
- help <topic>
-
to get help on the given <topic>. To get a list of possible topics type
help without topic. Try the help command before you ask other
people on the server for help.
For example help register tells you how to become a registered
ICS player.
- who <flags>
-
to see a list of people who are logged on. Administrators
(people you should talk to if you have a problem) are marked
with the character `*', an asterisk. The <flags> allow you to
display only selected players: For example, who of shows a
list of players who are interested in playing but do not have
an opponent.
- games
-
to see what games are being played
- match <player> [<mins>] [<inc>]
-
to challenge another player to a game. Both opponents get <mins> minutes
for the game, and <inc> seconds will be added after each move.
If another player challenges you, the server asks if you want to
accept the challenge; use the accept or decline commands
to answer.
- accept
-
- decline
-
to accept or decline another player's offer.
The offer may be to start a new game, or to agree to a
draw, adjourn or abort the current game. See section Talking to GNU chess or ICS opponents.
If you have more than one pending offer (for example, if more than one player
is challenging you, or if your opponent offers both a draw and to adjourn the
game), you have to supply additional information, by typing something
like accept <player>, accept draw, or draw.
- draw
-
- adjourn
-
- abort
-
asks your opponent to terminate a game by mutual agreement. Adjourned
games can be continued later.
Your opponent can either decline your offer or accept it (by typing the
same command or typing accept). In some cases these commands work
immediately, without asking your opponent to agree. For example, you can
abort the game unilaterally if your opponent is out of time, and you can claim
a draw by repetition or the 50-move rule if available simply by typing
draw.
- finger <player>
-
to get informations about the given <player>. (Default: yourself.)
- vars
-
to get a list of personal settings
- set <var> <value>
-
to modify these settings
- observe <player>
-
to observe an ongoing game of the given <player>.
- examine
-
- oldmoves
-
to review a recently completed game
Some special XBoard features are activated when you are
in examine mode on ICS. See the descriptions of the menu commands
`Forward', `Backward', `Pause', `ICS Client',
and `Stop Examining' on the section Controlling the game, section Selecting XBoard's mode, and
section User Preferences.
By default, XBoard communicates with an Internet Chess Server
by opening a TCP socket directly from the machine it is running on
to the ICS. If there is a firewall between your machine and the ICS,
this won't work. Here are some recipes for getting around common
kinds of firewalls using special options to XBoard.
Important: See the paragraph in the below about extra echoes, in
section Known limitations and bugs.
Suppose that you can't telnet directly to ICS, but you can telnet
to a firewall host, log in, and then telnet from there to ICS.
Let's say the firewall is called `fire.wall.com'. Set
command-line options as follows:
xboard -ics -icshost fire.wall.com -icsport 23
Or in your `.Xdefaults' file:
XBoard*internetChessServerHost: fire.wall.com
XBoard*internetChessServerPort: 23
Then when you run XBoard in ICS mode, you will be prompted
to log in to the firewall host. (This works because port 23 is the
standard telnet login service.) Do so, then telnet to ICS, using a
command like `telnet chess.lm.com 5000', or whatever command
the firewall provides for telnetting to port 5000.
If your firewall lets you telnet (or rlogin) to remote hosts, but
doesn't let you telnet to port 5000, you will have to find some
other host outside the firewall that does let you do this, and
hop through it. For instance, suppose you have an account at
`foo.edu'. Follow the recipe above, but instead of typing
`telnet chess.lm.com 5000' to the firewall, type
`telnet foo.edu' (or `rlogin foo.edu'), log in there, and
then type `telnet chess.lm.com 5000'.
Exception: chess.lm.com itself lets you connect to the chess server on the
default telnet port (23), which is what you get if you don't specify a port
to the telnet program. But the other chess servers don't allow this.
Suppose that you can't telnet directly to ICS, but you can use rsh
to run programs on a firewall host, and that host can telnet to ICS.
Let's say the firewall is called `rsh.wall.com'. Set
command-line options as follows:
xboard -ics -gateway rsh.wall.com -icshost chess.lm.com
Or in your `.Xdefaults' file:
XBoard*gateway: rsh.wall.com
XBoard*internetChessServerHost: chess.lm.com
Then when you run XBoard in ICS mode, it will connect to
the ICS by using `rsh' to run the command `telnet
chess.lm.com 5000' on host `rsh.wall.com'.
Suppose that you can telnet anywhere you want, but you have to
run a special program called `ptelnet' to do so.
First, we'll consider the easy case, in which
`ptelnet chess.lm.com 5000' gets you to the chess server.
In this case set command line options as follows:
xboard -ics -telnet -telnetProgram ptelnet
Or in your `.Xdefaults' file:
XBoard*useTelnet: true
XBoard*telnetProgram: ptelnet
Then when you run XBoard in ICS mode, it will issue the
command `ptelnet chess.lm.com 5000' to connect to the ICS.
Next, suppose that `ptelnet chess.lm.com 5000' doesn't work;
that is, your `ptelnet' program doesn't let you connect to
alternative ports. In this case, you will have to find some other
host outside the firewall that does let you do this, and hop
through it. For instance, suppose you have an account at
`foo.edu'. Set command line options as follows:
xboard -ics -telnet -telnetProgram ptelnet -icshost foo.edu -icsport ""
Or in your `.Xdefaults' file:
XBoard*useTelnet: true
XBoard*telnetProgram: ptelnet
XBoard*internetChessServerHost: foo.edu
XBoard*internetChessServerPort:
Then when you run XBoard in ICS mode, it will issue the
command `ptelnet foo.edu' to connect to your account at
`foo.edu'. Log in there, then type `telnet chess.lm.com 5000'.
The `cmail' program will help you play chess by email with opponents of
your choice using XBoard as an interface.
You will usually run `cmail' without giving any options.
- -h
-
Displays `cmail' usage information.
- -c
-
Shows the conditions of the GNU General Public License.
See section GNU GENERAL PUBLIC LICENSE.
- -w
-
Shows the warranty notice of the GNU General Public License.
See section GNU GENERAL PUBLIC LICENSE.
- -v
-
- -xv
-
Provides or inhibits verbose output from `cmail' and XBoard,
useful for debugging. The
-xv
form also inhibits the cmail introduction message.
- -mail
-
- -xmail
-
Invokes or inhibits the sending of a mail message containing the move.
- -xboard
-
- -xxboard
-
Invokes or inhibits the running of XBoard on the game file.
- -reuse
-
- -xreuse
-
Invokes or inhibits the reuse of an existing XBoard to display the
current game.
- -remail
-
Resends the last mail message for that game. This inhibits running
XBoard.
- -game <name>
-
The name of the game to be processed.
- -wgames <number>
-
- -bgames <number>
-
- -games <number>
-
Number of games to start as White, as Black or in total. Default is 1 as
white and none as black. If only one color is specified then none of the
other color is assumed. If no color is specified then equal numbers of
White and Black games are started, with the extra game being as White if an
odd number of total games is specified.
- -me <short name>
-
- -opp <short name>
-
A one-word alias for yourself or your opponent.
- -wname <full name>
-
- -bname <full name>
-
- -name <full name>
-
- -oppname <full name>
-
The full name of White, Black, yourself or your opponent.
- -wna <net address>
-
- -bna <net address>
-
- -na <net address>
-
- -oppna <net address>
-
The email address of White, Black, yourself or your opponent.
- -dir <directory>
-
The directory in which `cmail' keeps its files. This defaults to the
environment variable
$CMAIL_DIR or failing that, $CHESSDIR,
`$HOME/Chess' or `~/Chess'. It will be created if it does not exist.
- -arcdir <directory>
-
The directory in which `cmail' archives completed games. Defaults to
the environment variable
$CMAIL_ARCDIR or, in its absence, the same
directory as cmail keeps its working files (above).
- -mailprog <mail program>
-
The program used by cmail to send email messages. This defaults to the
environment variable
$CMAIL_MAILPROG or failing that
`/usr/ucb/Mail', `/usr/ucb/mail' or `Mail'. You will need
to set this variable if none of the above paths fit your system.
- -gamesFile <file>
-
A file containing a list of games with email addresses. This defaults to
the environment variable
$CMAIL_GAMES or failing that
`.cmailgames'.
- -aliasesFile <file>
-
A file containing one or more aliases for a set of email addresses. This
defaults to the environment variable
$CMAIL_ALIASES or failing
that `.cmailaliases'.
- -logFile <file>
-
A file in which to dump verbose debugging messages that are invoked with
the `-v'
option.
- -event <event>
-
The PGN Event tag (default `Email correspondence game').
- -site <site>
-
The PGN Site tag (default `NET').
- -round <round>
-
The PGN Round tag (default `-', not applicable).
- -mode <mode>
-
The PGN Mode tag (default `EM', Electronic Mail).
- OTHER OPTIONS
-
Any unrecognized flags will be passed to XBoard.
Those most relevant for use with Icmail\fP are
`-timeDelay', `-noChessProgram', `-searchTime',
`-searchDepth', `-saveGameFile', `-autosave',
`-savePositionFile' and `-boardSize'. See section Command options supported by XBoard.
Type `cmail' from a shell to start a game as white. After an opening
message, you will be prompted for a game name, which is optional -- if you
simply press return, the game name will take the form
`you-VS-opponent'. You will next be prompted for the short name
of your opponent. If you haven't played this person before, you will also
be prompted for his/her email address. `cmail' will then invoke
XBoard in the background. Make your first move and select
`Mail Move' from the `File' menu. See section Accessing external games and positions. If all is well,
`cmail' will mail a copy of the move to your opponent. If you select
`Exit' without having selected `Mail Move' then no move will be
made.
When you receive a message from an opponent containing a move in one of
your games, simply pipe the message through `cmail'. In some mailers
this is as simple as typing | cmail when viewing the message, while in
others you may have to save the message to a file and do cmail < file
at the command line. In either case `cmail' will display the game using
XBoard. If you didn't exit XBoard when you made your first move
then `cmail' will do its best to use the existing XBoard instead
of starting a new one. As before, simply make a move and select
`Mail Move' from the `File' menu. See section Accessing external games and positions. `cmail'
will try to use the
XBoard that was most recently used to display the current game. This
means that many games can be in progress simultaneously, each with its own
active XBoard.
If you want to look at the history or explore a variation, go ahead, but
you must return to the current position before XBoard will allow you
to mail a move. If you edit the game's history you must select
`Reload Same Game' from the `File' menu to get back to the original
position, then make the move you want and select `Mail Move'.
As before, if you decide you aren't ready to make a move just yet you can
either select `Exit' without sending a move or just leave
XBoard running until you are ready.
Because XBoard can now detect checkmate and stalemate, `cmail'
now handles game termination sensibly. As well as resignation, the
`Action' menu now allows draws to be offered and accepted for
`cmail' games.
For multi-game messages, only unfinished and just-finished games will be
included in email messages. When all the games are finished, they are
archived in the user's archive directory, and similarly in the opponent's
when he or she pipes the final message through `cmail'. The archive
file name includes the date the game was started.
It's possible to have a `cmail' message carry more than one game.
This feature was implemented to handle IECG (International Email Chess
Group) matches, where a match consists of 1 game as white and 1 as black,
with moves transmitted simultaneously. In case there are more general uses,
`cmail' itself places no limit on the number of black/white games
contained in a message; however, XBoard does.
It's possible that a strange conjunction of conditions may occasionally
mean that `cmail' has trouble reactivating an existing
XBoard. If this should happen, simply trying it again should work.
If not, remove the file that stores the XBoard's PID
(`game.pid') or use the `-xreuse' option to force
`cmail' to start a new XBoard.
Versions of `cmail' after 2.16 no longer understand the old file format
that XBoard used to use and so cannot be used to correspond with
anyone using an older version.
Versions of `cmail' older than 2.11 do not handle multi-game messages,
so multi-game correspondence is not possible with opponents using an older
version.
Game and position files are found in a directory named by the
CHESSDIR environment variable. If this variable is not set, the
current working directory is used. If CHESSDIR is set,
XBoard actually changes its working directory to
$CHESSDIR, so GNU Chess listing files will also be stored there
as well.
There is no way for two people running copies of XBoard to play
each other without going through the Internet Chess Server.
Under some circumstances, your ICS password may be echoed when you log on.
If you are connecting to the ICS by running telnet on an Internet provider
or firewall host, you may find that each line you type is echoed back an extra
time after you hit Return. If your Internet provider is a Unix system, you can
probably turn its echo off by typing
stty -echo
after you log in, and/or typing ^E-Return (control-E followed by
the Return key) to the telnet program after you have logged into ICS.
It is a good idea to do this if you can, because the extra echo can
occasionally confuse XBoard's parsing routines.
The game parser recognizes only algebraic notation.
The internal move legality tester does not look at the game history,
so in some cases it misses illegal castling or en passant captures.
It permits castling with the king on the d file because this is possible in
some "wild 1" games on ICS. It does not check
piece drops in bughouse to see if you actually
hold the piece you are trying to drop.
However, if you attempt an illegal move when using
GNU Chess (or the ICS), XBoard will accept the error message that comes
back, undo the move, and let you try another.
FEN positions saved by XBoard do not include
correct information about whether castling or en passant are legal.
The mate detector does not understand that non-contact mate is not really mate
in bughouse. The only problem this causes while playing is minor: a
`#' (mate indicator) character will show up after a
non-contact mating move in
the move list. XBoard will not assume the game is over at that point.
`Edit Game' mode always uses non-bughouse rules. Although you can load
and edit games that contain piece drops, the piece menus are not active, so
you cannot insert piece drops. Also, XBoard
thinks an edited game is over when a mating move is inserted, even if the mate
is non-contact.
The `.icsrc' file does not work properly when you
connect to ICS through a Unix gateway host with useTelnet mode.
The Unix login process apparently discards type-ahead. See section Connecting to and using ICS.
Some XBoard functions may not work with versions of GNU Chess earlier
than 4.0, patchlevel 73.
XBoard depends on the Xt Intrinsics and Athena Widget
Set of X11R4 or later. In particular, X11R3 just won't do.
Report problems or bugs in XBoard or GNU Chess to
bug-gnu-chess@prep.ai.mit.edu
Please use the `script' program to start a typescript, run
XBoard with the `-debug' option, and include the typescript
output in your message. Also tell us what kind of machine and what
operating system version you are using. The command
`uname -a'
will often tell you this.
If you improve XBoard, please send a message about your changes to
bug-gnu-chess, and we will get in touch with you about merging them in
to the main line of development.
Send CMail bug reports/suggestions to
evan@quadstone.co.uk
- Tim Mann (mann@pa.dec.com)
-
has been responsible for XBoard versions 1.3 through 3.4 and for
WinBoard, a port of XBoard to Microsoft Win32 (Windows NT and
Windows 95)
- Jochen Wiedmann (wiedmann@neckar-alb.de)
-
ported XBoard to the Amiga, creating AmyBoard, and converted the
documentation to texinfo. He was responsible for AmyBoard versions through
330.5 (based on xboard 3.3.pl0).
- Carsten Meyer (DarkStar@darkness.gun.de)
-
has taken over maintenance of AmyBoard.
- Chris Sears and Dan Sears
-
wrote the original XBoard. They were responsible for versions 1.0
through 1.2.
- Elmar Bartel
-
contributed the new piece bitmaps introduced in version 3.2.
- Evan Welsh (evan@quadstone.co.uk)
-
wrote
CMail.
- Patrick Surry
-
helped with design, testing and documenting CMail.
- John Chanak
-
contributed the initial implementation of ICS mode.
- Wayne Christopher
-
created
XChess; the color scheme and the old 80x80 piece bitmaps
were taken from it.
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc. 675
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These restrictions translate to certain responsibilities for you if you
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Copyright (C) 19yy name of author
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Gnomovision version 69, Copyright (C) 19yy name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details
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to redistribute it under certain conditions; type `show c'
for details.
The hypothetical commands `show w' and `show c' should show
the appropriate parts of the General Public License. Of course, the
commands you use may be called something other than `show w' and
`show c'; they could even be mouse-clicks or menu items--whatever
suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright
interest in the program `Gnomovision'
(which makes passes at compilers) written
by James Hacker.
signature of Ty Coon, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.
.
.cmailaliases
.cmailgames
.icsrc
<
<, Button
<<, Button
>
>, Button
>>, Button
a
abort, ICS command
Abort, Menuitem
About XBoard, Menuitem
accept, ICS command
Accept, Menuitem
Action, Menu
adjourn, ICS command
Adjourn, Menuitem
Always Queen, Menuitem
alwaysPromoteToQueen, option
Authors
Auto Comment, Menuitem
Auto Flag, Menuitem
Auto Observe, Menuitem
Auto Save, Menuitem
autobs, option
autoCallFlag, option
autocomm, option
autoComment, option
autoflag, option
autoObserve, option
autosave, option
autoSaveGames, option
b
Back to Start, Menuitem
Backward, Menuitem
Bell, Menuitem
bell, option
bitmapDirectory, option
blackPieceColor, option
blackString, option
bm, option
board size
boardSize, option
Book, Menuitem
borderXoffset, option
borderYoffset, option
Bug reports
Bugs, Bugs
c
Call Flag, Menuitem
CHESSDIR
clock, option
clockFont, option
clockMode, option
cmail
Colors
Contributors
coordFont, option
coords, option
d
darkSquareColor, option
debug, option
debugMode, option
decline, ICS command
Decline, Menuitem
display, option
draw, ICS command
Draw, Menuitem
e
Edit Comment, Menuitem
Edit Game, Menuitem
Edit Position, Menuitem
Edit Tags, Menuitem
Environment variables
examine, ICS command
Exit, Menuitem
f
fcp, option
fh, option
File Menu
finger, ICS command
firstChessProgram, option
firstHost, option
Flip View, Menuitem
flip, option
flipView, option
Font
Font, clock
Font, coordinates
font, option
Forward to End, Menuitem
Forward, Menuitem
g
games, ICS command
gateway, option
geometry, option
Get Move List, Menuitem
getMoveList, option
GNU Chess options
h
Help Menu
help, ICS command
Hint, Menuitem
i
I/O options
iconic, option
ICS
ICS Client, Menuitem
ICS options
ICS, addresses
ics, option
icscomm, option
icshost, option
icsLogon, option
icsport, option
inc, option
initString, option
Installation
Internet Chess Server
internetChessServerCommPort, option
internetChessServerHost, option
internetChessServerLogonScript, option
internetChessServerMode, option
internetChessServerPort, option
Invocation
k
Keys
l
lgf, option
lgi, option
lightSquareColor, option
Limitations
Load Game, Menuitem
Load Next Game, Menuitem
Load Position, Menuitem
Load Previous Game, Menuitem
loadGameFile, option
loadGameIndex, option
loadPositionFile, option
loadPositionIndex, option
lpf, option
lpi, option
m
Machine Black, Menuitem
Machine White, Menuitem
Mail Move, Menuitem
matchMode, option
Menu, Action
Menu, File
Menu, Help
Menu, Mode
Menu, Options
Menu, Step
Menus
mm, option
Mode Menu
mono, option
monoMode, option
Move Now, Menuitem
moves, option
movesPerSession, option
mps, option
n
ncp, option
noChessProgram, option
o
observe, ICS command
Old Save Style, Menuitem
oldmoves, ICS command
oldsave, option
oldSaveStyle, option
Options
Options Menu
options, GNU Chess
Options, I/O
Options, ICS
Options, miscellaneous
Options, User interface
p
Pause, Menuitem
Problems
q
queen, option
Quiet Play, Menuitem
quiet, option
quietPlay, option
r
Reload CMail Message, Menuitem
Reload Same Game, Menuitem
remoteShell, option
remoteUser, option
Reporting bugs
Reporting problems
Reset, Menuitem
Resign, Menuitem
Retract Move, Menuitem
Revert, Menuitem
ringBellAfterMoves, option
rsh, option
ruser, option
s
Save Game, Menuitem, Save Game, Menuitem
saveGameFile, option
savePositionFile, option
scp, option
sd, option
searchDepth, option
searchTime, option
secondChessProgram, option
secondHost, option
set, ICS command
sgf, option
sh, option
Shortcut keys
Show Coords, Menuitem
Show Game List, Menuitem
Show Thinking, Menuitem
showCoords, option
showThinking, option
size, option
spf, option
st, option
Step Menu
Stop Examining, Menuitem
Stop Observing, Menuitem
t
tc, option
td, option
telnet, option
telnetProgram, option
thinking, option
timeControl, option
timeDelay, option
timeIncrement, option
title, option
titleInWindow, option
Truncate Game, Menuitem
Two Machines, Menuitem
u
User interface options
useTelnet, option
v
vars, ICS command
w
What is it?
whitePieceColor, option
whiteString, option
who, ICS command
This document was generated on 26 July 1996 using the
texi2html
translator version 1.50.